In past Donkey Kong games, like Tropical Freeze or DKC Returns, I would often find myself stuck against a particularly challenging platforming sequence. And there wasn’t much I could do. If I wanted to progress, I had to nail those jumps or avoid those spikes to move on. Donkey Kong Bananza, on the other hand, offers a different tactic: smash some shit up. While the game is a 3D platformer, it also introduces destructive gameplay that lets you find new solutions or pathways just by smashing up the world around you. It perfectly suits the character, and also builds on a design trend Nintendo has steadily been pushing on for years now. In some …
Read the full story at The Verge.
Original Source: https://www.theverge.com/nintendo/707449/donkey-kong-bananza-switch-2-nintendo-design-open-world
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