
With Tetris Effect, designer Tetsuya Mizuguchi and his team at Enhance, Inc. managed to make something old feel new. There are few things as well defined in video games as the falling blocks of Tetris, and yet with the studio’s trademark immersive sound and visual design, the game was transformed into something else, with every element pushing you toward getting into the proverbial zone. Now the team has done the same thing with Lumines. And while the result isn’t quite as crisp as Tetris Effect, Lumines Arise is still one of the most absorbing puzzle games I’ve ever played.
If you haven’t played before, Lumines is sort of like a version of …
Read the full story at The Verge.
Original Source: https://www.theverge.com/games/817997/lumines-arise-review-ps5-steam
Original Source: https://www.theverge.com/games/817997/lumines-arise-review-ps5-steam
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